THE HUM
3D audiovisual live | 2021

The Hum is a scalable interactive audiovisual installation and live performance instrument. It is a complete world full of sounding objects that interact with each other. It is based on a fictional story of mine, narrated by Simon Dancaster. The Hum currently contains around five thousand musical phrases that I performed and sampled myself.

In creating this work, I was inspired by how we all create our own digital worlds around us that define our everyday reality, influence our mood, and shape our memory. We connect through social media networks, artificial digital platforms that are increasingly becoming their own virtual reality world. We document our lives and collect our memories in unprecedented quality and quantity. In the Western world, technological development has become the central driving force that determines communication, transportation, our work and entertainment, and art.

Below you can see a short teaser of The Hum.

ITARA
Stereo, fixed media | 2021

The title, Itara is the Sanskrit word for "another," which is the root of the English "iter", related to the concept of repetition. The inspiration to choose this title came in part from reading Derrida's essay Signature, Event, Context and my fascination with his idea that signs become signs only because they can be repeated.

In composing Itara, I wanted to focus on the superior sound quality from a music technologist's perspective, the sensuality of the sound from an artist's perspective, and the mastery of the technique from a sound designer's perspective. The piece also marks my further exploration of data-driven music, particularly segmentation and spectral decomposition. And finally, I wanted to experiment with and use the gestural nature of my recordings to give the piece a sense of power and dynamics that I know from metal music, combined with my pursuit of formal clarity influenced by my classical music heritage (- a strange brew of childhood influences).

The main creative force behind Itara was breaking down sounds into spectral layers or grains and reorganizing them into musical phrases. I wanted these phrases to have a sense of physicality as well as linguistic articulation. I often perceive music in this sense, and in Itara I wanted to consciously use these notions to create an immersive work.

IMMORTALITY
Stereo, fixed media | 2020
Immortality is a vorces of giatonic scaler. A month sutual images from patent tog the moon (Frewhl skint rage and pieces for this fialy performed and much--lain abount fow Thions work flos as a somewand seten for make op instrumentalist and loude and becomes different forms. This celebration is called La rompidad Metrohy has a sets of fores sounds of the bifls and the anting clains and imitation for computer and sour excanded piano. (sem natery extlunds uned an elemant reaching to hive veose preacess to begin eccomposia lass and forth. This Cenural poicts in the compositional orialing tises and grating from theme screans and weth roce and right phonsem. The purs way to devoloped a dip of these deeais sounds could be the computer americh endorate vidto about stoch oney by stonies loye sounds and taring. Tho sounds created with us and whonge mote it is my context of chartingly cincleating, and tuind the tune (Create). The piece was transformed from the recording of the electronic material was triet"

Immortality is based on the 1000 most downloaded sounds of freesound.org. The concept of the work is concerned with how recording and recontextualization shapes musical meaning. It is about memes, irony, the inheritance and recycling of musical ideas and thus their supposed immortality.